In contemporary content, the lines between hero and villain have blurred. Modern audiences often find "pure" heroes boring. We gravitate toward the morally gray—the anti-heroes and the Machiavellian schemers.
In the neon-soaked boardrooms of , trust wasn't a virtue—it was a currency to be traded.
When a guide or companion turns on the player, it creates a sense of genuine frustration and "gamer rage." Social Deduction Games: Titles like