Script — Haxball
You want to run your own scripted room. Here is the step-by-step guide for absolute beginners to advanced setups.
In the HaxBall scripting context, the window object is the global scope. The script must define a room configuration object and pass it to the HBInit function to initialize the server. Script Haxball
Depending on your goal—hosting a room or improving your play—the installation method differs. For Room Hosts (Headless API) You want to run your own scripted room
if (activePlayers.size === 1) const winner = room.getPlayerList().find(p => activePlayers.has(p.id)); room.sendChat( 🏆 WINNER: $winner.name! 🏆 ); roundActive = false; setTimeout(() => roundActive = true; room.getPlayerList().forEach(p => activePlayers.add(p.id)); room.sendChat("🔄 NEW ROUND STARTED!"); , 5000); The script must define a room configuration object
room.setScoreLimit(5); room.setTimeLimit(3); // minutes room.startGame(); room.stopGame(); room.kickPlayer(playerId, "reason", banMins); room.setAdmin(playerId, true); room.setTeamColors(1, 0xFF0000, 0x0000FF); room.sendAnnouncement("text", playerId, durationSec, style);
(Alternatively, use haxball-headless or build from the official GitHub repo.)