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: Unlike the rigid, tactical combat of D&D, Dungeon World uses a "fiction-first" approach. Actions are triggered by what you describe your character doing in the story rather than just choosing from a list of mechanical options.

However, some critics have noted that:

A concise summary of "GM Moves" and "Principles." Since the GM never rolls dice in Dungeon World, having these narrative prompts handy is vital. dungeon world pdfcoffee