Cubebrush Art School Term 2 By Marc Brunet New
Title: Beyond the Basics: A Look at Cubebrush Art School Term 2 For aspiring digital artists, the landscape of online education can be overwhelming. Among the sea of tutorials, Marc Brunet’s "Art School" curriculum on Cubebrush has established itself as a premier "bootcamp" style education. While Term 1 is widely regarded as the definitive foundation for beginners, Term 2 is where the curriculum shifts from "learning to draw" to "learning to design." Here is an in-depth look at what Term 2 offers, who it is for, and whether it lives up to the hype.
The Prerequisite: Who Is This For? Before diving into the content, it is crucial to understand where Term 2 sits in the hierarchy. This is not a beginner course. The curriculum assumes you have already mastered (or at least grasped) the concepts from Term 1.
Expected Skill Level: You should be comfortable with perspective, basic human anatomy construction, and fundamental lighting/shading. The Shift: Term 1 teaches you how to replicate reality. Term 2 teaches you how to create a believable world within that reality.
Core Curriculum Highlights Term 2 is massive. It is designed to simulate a second-year industry education, focusing heavily on Design and Environment Art. 1. Environment Design & Perspective This is the heavyweight champion of Term 2. While Term 1 touches on perspective, Term 2 dives into complex spatial design. cubebrush art school term 2 by marc brunet new
What you learn: Advanced perspective grids, constructing complex architecture, and creating depth through atmospheric perspective. The outcome: Students move from drawing floating heads to drawing full, immersive scenes. This section is particularly valuable for those interested in concept art for games or film.
2. Character Design If Term 1 was "Anatomy," Term 2 is "Identity."
The Approach: Brunet moves away from medical diagrams and focuses on silhouette, shape language, and costume design. Key Lessons: How to use reference, how to iterate on a design to find the best version, and how to make a character look "functional" rather than just like a mannequin. Title: Beyond the Basics: A Look at Cubebrush
3. Industrial Design (Hard Surface) One of the standout additions in Term 2 is the focus on "Hard Surface" design—drawing vehicles, weapons, and props.
The Methodology: This section teaches you how to think like an industrial designer. You learn construction, function over form, and how to render materials like metal, plastic, and glass convincingly.
4. Composition & Storytelling Term 2 ties everything together with lessons on composition. You aren't just drawing a character; you are placing them in a scene to tell a story. The Prerequisite: Who Is This For
Concepts: Rule of thirds, leading lines, value contrast, and focal points. This is the "Director's Eye" view of art.
The "New" Factor: Is it Updated? A common question regarding Cubebrush is the "New" tag often associated with the products.