Все поля обязательны для заполнения
To truly capture the feel of the Halls, use "Zone Mortalis" tiles but paint them with a cleaner, metallic finish to represent the well-maintained Van Saar territory.
This is a 5-to-8-game campaign with a unique structure. Instead of controlling territory, gangs secure Aranthus Keys . The catch? The vault itself fights back.
From the vaulted ceilings, the shadows shifted. These weren't just pits of darkness; they were the hunting grounds of the Ancient Guardians