Dragon Saga Summoner Skill Build

Dragon Saga Summoner Skill Build: The Ultimate Conjurer's Guide The Summoner (the 2nd job advancement of the Mage) in Dragon Saga is one of the most unique and rewarding classes to play. Unlike the raw burst damage of a Wizard or the supportive nature of a Priest, the Summoner thrives on battlefield control and sustained damage through a menagerie of magical allies. However, constructing an effective Dragon Saga Summoner skill build is notoriously tricky. With limited SP (Skill Points) and a mix of active summons, passive buffs, and utility spells, one wrong click can leave you with a weak army. In this guide, we will break down the three main archetypes of Summoner builds:

The Leveling / Grind Build (Solo Focus) The Bossing / DPS Build (Single Target) The Party Support / Crowd Control Build (Utility)

We’ll also cover stat priority, skill combos, and common pitfalls.

Core Mechanics: How Summoning Works Before placing a single skill point, understand this: Your summons inherit a percentage of your stats. Specifically: dragon saga summoner skill build

Magic Attack (MATK): Increases your summon’s damage. Intelligence (INT): Increases MATK and MP regeneration. Health (VIT): Your summons are fragile. Higher VIT doesn't help them, but you need to survive so they don’t despawn.

Key Mechanic: You can only have one "Giant" summon active at a time (e.g., Fire Elemental or Ice Elemental), but you can have multiple "Small" summons (e.g., Magi Toad, Slime, Ghost) active simultaneously.

Part 1: The Leveling / Solo Grind Build (Levels 1–60) Philosophy Speed. You want to clear rooms of trash mobs instantly to grind XP and gold. You will ignore most defensive skills and focus on AoE summons and instant-cast abilities. Mandatory Skills (Max first) With limited SP (Skill Points) and a mix

Summon Slime (Max): Your bread and butter. The slime attacks fast, draws aggro, and has a passive chance to cast "Haste" on you, increasing movement and attack speed. Summon Magi Toad (Max): This toad casts a weak but spammable AoE bubble. Essential for killing clusters of enemies. Staff Mastery (Max): Increases your MATK, which buffs all summons. Meditation (Level 3-5): Mana is a problem while leveling. Never max it (wasted SP), but get enough to keep your rotation smooth. Fire Elemental (Max): Your first giant summon. It deals high AoE fire damage and has a knockback effect. Use it on cooldown. Magic Missile (Level 1 only): A cheap, fast cast. Use this to "tag" enemies for your summons to focus.

Skills to Ignore or Level 1

Ice Elemental: Slower attack speed. Fire is better for leveling. Summon Ghost: Single target only. Useless for grinding. Energy Shield: Costs too much MP for a leveling build. Teleport (Level 1): One point for mobility is fine. Do not max. fast cast. Use this to &#34

Rotation for Leveling

Summon Slime + Magi Toad (keep them alive permanently). Run into a pack of mobs. Cast Fire Elemental in the center. Spam Magic Missile to trigger cooldown resets (via passive). Loot and move on.