Oberon Object Tiler Jun 2026
struct OberonObject uint32_t geometry_id; uint32_t material_id; float transform[16]; // Matrix float bounds[4]; // Screen-space x_min, y_min, x_max, y_max uint32_t layer; // For depth sorting ;
The Oberon Object Tiler reminds us that the history of computing isn't a straight line. Sometimes, the most "modern" solutions are simply the re-discovery of brilliant ideas from the past, stripped of bloat and designed with purpose. Oberon Object Tiler
Are you looking to use this for (like business cards) or more for pattern design ? : It takes a selected object and automatically
: It takes a selected object and automatically repeats it across a specified area, ensuring perfect alignment and spacing. This paper describes the design
The Oberon System, developed at ETH Zürich, introduced a distinctive approach to user interfaces based on textual commands and linked documents. A lesser-known but elegant component is the Object Tiler – a spatial layout manager that treats screen regions as typed objects. This paper describes the design, implementation, and philosophy of the Oberon Object Tiler, contrasting it with contemporary window managers and document layout engines.
is a lightweight, high-performance utility for programmatically arranging 2D objects onto a target canvas or grid system. Designed with modularity and visual precision in mind, it enables developers, designers, and content creators to tile objects (sprites, UI elements, tileset blocks, or custom data structures) using configurable rules, patterns, and collision handling.