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: Interactive video games and social media content that capture attention and foster digital communities. University of Notre Dame 2. Live and Experiential Entertainment

In the span of a single generation, the relationship between humanity and its amusements has flipped upside down. Entertainment content and popular media were once considered the "dessert" of the day—a reward after a long day of labor, a distraction from the "real" work of politics, economics, and social life. FamilyTherapyXXX.23.09.11.Molly.Little.The.Secr...

Recent research in the Journal of Consumer Research explores how personalized content can paradoxically decrease confidence in domain knowledge while increasing overall enjoyment and participation for casual users. : Interactive video games and social media content