Malevolent Planet — Unity2d Day1 To Day3 Public Fixed

[Header("Gravity Tuning (Public)")] public float gravityIncreasePerSecond = 0.3f; public float maxGravity = 12f;

Fixed a recurring combat lock-out bug where players would get stuck during specific encounters (like the "Blackmailing Creep" at the bar) if they didn't choose a specific option. Multi-Platform Parity: We successfully deployed the fixed build across Windows, MacOS, Android malevolent planet unity2d day1 to day3 public fixed

: In public demos, saving might be restricted or "locked" during certain teleportation scenes to prevent loading bugs that could occur in the full build. public float maxGravity = 12f