Goku Mui Mugen __exclusive__
MUGEN creators have pushed the engine to its limits to replicate this, implementing:
: Most MUI Goku characters have a passive or resource-based auto-dodge. If they aren't attacking, they will automatically teleport behind the opponent to avoid projectiles or physical hits. Ultra Instinct Counters goku mui mugen
Many "All-Forms" Goku characters allow players to cycle through transformations. For example, some versions require specific inputs like Down + I + O to reach MUI only after first achieving Ultra Instinct "Sign". MUGEN creators have pushed the engine to its
Use the [State -2] or [State -3] (background states) to check if Goku is in a "standing," "crouching," or "walking" state. If an opponent's HitDef (attack) is detected within a specific range, trigger a teleport animation ( AfterImage or PosAdd ) that moves Goku behind the opponent or simply makes him intangible for a few frames. 2. "After-Image" Counter Strikes MUI doesn't just dodge; it punishes. For example, some versions require specific inputs like
The defining feature of MUI Goku in MUGEN is the replication of Ultra Instinct's defensive capability.
: Whether you're playing as him or trying to survive against him in Arcade mode, he is the definitive "Boss Character." Is he too OP? Probably. Is he fun to play? ABSOLUTELY.