Several developers have recreated the specific "Wave" mechanic (where the player moves diagonally up when held and down when released) using various engines:
You can expand this to include speed portals, sawblades, and a level editor. Publish it on GitHub Pages, and suddenly thousands of Geometry Dash players are using your tool to warm up their Wave before attempting Slaughterhouse . geometry dash wave github
// ---------- GAME CONSTANTS ---------- const GROUND_Y = H - 70; // baseline y where ground/ceiling limits const CEILING_Y = 50; // upper boundary (wave can't go above) const WAVE_SIZE = 18; // radius of wave orb const GRAVITY_FORCE = 0.45; const FLIP_BOOST = -5.2; // instant upward velocity when flipping gravity while falling? Actually geometry dash wave: flip reverses gravity direction. // We'll implement classic: gravity direction = +1 (down) or -1 (up). When flip, gravityDirection *= -1. // Also to keep consistent: current y velocity changes sign? but more authentic: only gravity flips, current velocity is preserved but now gravity pulls opposite. // To feel like GD wave: pressing toggles gravity direction, and adds a little vertical nudge? we add slight instant "impulse" to avoid sticking. let gravityDirection = 1; // 1 = down, -1 = up let yVelocity = 0; let waveY = GROUND_Y - WAVE_SIZE/2; Actually geometry dash wave: flip reverses gravity direction
Now it is your turn. Clone a repository. Open the index.html. Turn on the hitboxes. And for the first time, watch the Wave—not as a chaotic zigzag, but as a series of perfectly predictable, frame-timed inputs waiting to be conquered. // Also to keep consistent: current y velocity changes sign
MCJack123/DashBot-3.0: Geometry Dash bot to play ... - GitHub