SM5.0 empowered developers to write sophisticated algorithms entirely on the GPU, reducing CPU-GPU synchronization and unlocking techniques like deferred rendering, GPU-based particle systems, and real-time global illumination approximations.
This requirement typically appears as an error message when a game or software engine (like Unreal Engine d3d11compatible gpu feature level 110 shader model 50
An API that allows software to communicate with your graphics hardware to render 3D graphics. GPU-based particle systems
Not all "D3D11" cards are created equal. A GPU must be from this generation or newer: look for Feature Levels .
Wait for the progress bar to finish, then click the tab. On the right side, under Drivers , look for Feature Levels .