Last night, he reached the penthouse mission. The elevator doors opened onto a black-and-white test pattern. A single objective floated in the air:
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Leo walked. The Wii remote’s heartbeat grew faster. The breathing behind him grew louder. The basement door in the game was the same as the one upstairs in reality—peeling white paint, brass knob. He reached for it in-game, and the screen split into four grainy security-camera feeds. Each feed showed a different angle of the real basement he was sitting in. In feed #2, he saw himself on the couch, controller in hand, face pale. In feed #3, he saw the space behind the couch. Empty. But the breathing was now directly at his ear. Last night, he reached the penthouse mission