Create a new file called color_shader.hlsl with the following code:
: A multi-functional tool that offers advanced frame pacing and some texture injection capabilities for DX12, though it lacks the deep shader-dumping and vertex-editing tools that made 3DMigoto famous.
—the dedicated hackers still "plugging away" in the dark, trying to build a bridge to the future of gaming, one DLL at a time. technical guide on how to use compatibility layers for DX12, or just more about the modding community?
Key settings for DX12: