Identifying where the monitor is plugged in.
This set of projects guides you from basic framebuffer manipulation to understanding DRM (Direct Rendering Manager), KMS (Kernel Mode Setting), and GPU acceleration. Each project includes a clear goal, key concepts, and expected outcomes. Hands On Projects For The Linux Graphics Subsystem
Learning to access and read the PCI configuration space of the video card. Identifying where the monitor is plugged in
#include <drm/drm.h>
Objective: To provide a structured, project-based learning path for understanding the Linux graphics stack, from userspace rendering to kernel display drivers. KMS (Kernel Mode Setting)
Combining practical projects with in-depth analysis of the graphics stack's source code. Contextual Topics