ULTRAKILL is a retro-style FPS game developed by New Blood Interactive, the same creators behind other notable titles such as Dusk and Prodeus. The game is heavily influenced by 90s and early 2000s FPS games, such as Quake and Unreal Tournament, but with a modern twist. ULTRAKILL boasts a unique art style, combining neon-lit environments with a gritty, cyberpunk aesthetic.
For the uninitiated, ULTRAKILL distributes updates via Steam’s beta branches. Build numbers track the game's internal versioning. Build 14344626 represents the post-“Violence” layer optimization patch. It focuses on three pillars: , weapon tech standardization , and enemy AI overhauls . ULTRAKILL Build 14344626
: It resolved several issues with the newly added Red variants, such as the Sawed-On Shotgun playing incorrect particle effects and the SRS Cannon firing unintended amounts of cannonballs when using a Dual Wield powerup. ULTRAKILL is a retro-style FPS game developed by
Fixed them remaining parryable after being launched on Brutal difficulty. Level & Interaction Fixes: Fixed the pond in 7-S not getting stained by blood. It focuses on three pillars: , weapon tech
: Fixed issues where the 7-S pond would not get stained with blood and resolved shop music bugs in levels 0-3 and 4-2. Performance & Quality of Life
The ULTRAKILL Discord server exploded following the Build 14344626 rollout. The sentiment is overwhelmingly positive, but not without friction.