-- Helper: get player money local function AddMoney(amount) if Config.Framework == 'qb' then local PlayerData = QBCore.Functions.GetPlayerData() TriggerServerEvent('qb-bossmenu:server:addMoney', 'cash', amount) QBCore.Functions.Notify("Hit complete: $"..amount, "success") else TriggerServerEvent('esx:addMoney', amount) ESX.ShowNotification("Hit complete: $"..amount) end end

Most modern and ESX versions now include improved WeaponDamage event handling. The old "client-side trust" is gone. New scripts force the server to recalculate bullet impact based on current ped bone positions every few milliseconds.

Config.Framework = 'qb' -- 'qb' or 'esx' Config.TargetSystem = 'ox_target' -- 'ox_target', 'qb-target', 'interact'

Marco’s blood ran cold. Nexus Dev was a myth, a boogeyman that server owners whispered about. A coder who sold “invisible advantages” to the highest bidder. And someone on Los Santos Underground had paid him a lot of money.

, which focused on performance uplifts that indirectly improved hitbox consistency. : Improved performance by up to

// Built by Nexus Dev – For the right price, you never miss.

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