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Ez2c Dialogue Menu [verified] Jun 2026

Since it modifies the interface files ( dialoguemenu.swf ), ensure it isn't being overwritten by other UI mods like Better Dialogue Controls unless you are using a patch. Final Verdict

: Players can change the color and brightness of both active (highlighted) and inactive (non-highlighted) dialogue topics. It also allows for the repositioning of the topic list to either side of the screen. NPC Name Control EZ2C Dialogue Menu

"startNodeId": "start", "nodes": "start": "speaker": "Merchant", "line": "Welcome! Buy something.", "choices": [ "text": "Sword (100g)", "nextNode": "buy_sword", "condition": "gold >= 100", "text": "Leave", "nextNode": null ] Since it modifies the interface files ( dialoguemenu

Adjust spoken subtitle size and position to fit your screen setup. Download: Available on the Nexus Mods website

EZ2C is available for both the and Skyrim Special Edition (SE/AE) . Download: Available on the Nexus Mods website.

Function Display_EZ2C_Menu(dialogueNode): Set menuOpacity = 0.85 Set optionSpacing = "equal_radial" For each option in dialogueNode.options: option.icon = FetchToneIcon(option.tone) option.previewText = Truncate(option.fullText, 40) + "..." End For Sort options by userHistory.probability (descending) Render radial menu at 60% screen height Highlight defaultOption = options[0] End Function