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In the vanilla rules, Decay functioned as a ticking clock on player resources. Every turn, assets would degrade, and the "Decay Rate" would accelerate. While this added tension, it often felt arbitrary. Players reported "DCAY fatigue," where the strategic depth was lost to a desperate scramble for survival. The mechanic was mathematically sound but spiritually draining; it forced fast play but punished aggression, creating a "turtling" meta where players would hide to avoid triggering Decay triggers. Every turn, assets would degrade, and the "Decay

: Often used in tactical or technical simulations. FAE may refer to "Fuel-Air Explosive" mechanics, while TMC could denote "Tactical Mission Control" or a specific mod/team name.