See how version 2.10.1 improves UI detection and doubles or triples FPS in popular titles:
Frame generation inherently introduces some input lag because the system must buffer frames to calculate the intermediate ones. Version 2.10.1 optimizes the processing pipeline to shave off precious milliseconds, making the "feel" of the game much closer to native performance. Lossless Scaling v2.10.1
Originally designed as a simple spatial upscaler, Lossless Scaling has evolved into a sophisticated suite of technologies, most notably featuring its proprietary Frame Generation (LSFG) and a variety of upscaling algorithms like AMD FSR, Nvidia NIS, and Integer Scaling. What is Lossless Scaling? See how version 2
If you're interested in contributing to Lossless Scaling or reporting issues, please visit the project's [insert GitHub or official website] page. Lossless Scaling v2.10.1