Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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If you are looking to recover data today, it is highly recommended to bypass version 4.1.1 and use modern equivalents:

Here’s why I can’t help with that — and what I can offer instead.

Could you clarify if you are trying to this specific version, or

(Accidental delete, formatting, or drive failure)

To increase your chances of a successful recovery, keep these rules in mind:

Even with modern updates, this specific version is often searched on platforms like FileHippo for several reasons:

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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It provides high-speed mirrors through its high-speed servers.

If you are looking to recover data today, it is highly recommended to bypass version 4.1.1 and use modern equivalents: power data recovery 41 1 full filehippo new

Here’s why I can’t help with that — and what I can offer instead. or (Accidental delete

Could you clarify if you are trying to this specific version, or power data recovery 41 1 full filehippo new

(Accidental delete, formatting, or drive failure)

To increase your chances of a successful recovery, keep these rules in mind:

Even with modern updates, this specific version is often searched on platforms like FileHippo for several reasons:

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

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Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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